Design for Interactive Art & Experiences MFA



Explore new and emerging methods for prototyping experiences and products for design and visual arts outcomes and interventions.

Overview

The MFA Design for Interactive Art Experiences will afford you the opportunity to develop your individual practice and make an in-depth exploration of design and visual arts principles for the creation of interactive and responsive environments. You will work with traditional and digital fabrication methods and apply programming for digital media, software and hardware. You will learn the skills and attitude to rapidly adopt new technology, software and hardware and bend it to your will.

For the initial part of your studies, you will work with peers in the sibling programmes MA Design for Interactive Experience and MA Heritage and Exhibition Design. Your study in the first year will determine your practice-based work in the second year. The second year is self-directed study in tandem with subject supervisors, where you will develop a major project for public display and explore your own professional practice.

The MFA is recognised as an advanced masters level degree and students already holding an appropriate MA can apply to enter the programme directly into the second year of study.

Student exhibiting at Edinburgh Napier University Degree Show 2018.

Mode of Study:

Full-time (available as Part-time)

Duration:

2 years

Start date:

Sep

Course details

The MFA Interactive Art & Experiences programme works at the intersection of creativity and new and emerging technology, attracting applicants with backgrounds in both design and the visual arts, as well as computing and engineering.

Technologically driven creative interventions are deployed increasingly as objects or spaces, both as a form of critique on the challenges of modern life, and to enhance user experiences and the quality of life.  Your studies will focus on and around interaction between the physical and the digital.

 

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    How you’ll be taught

    This two year MFA offers students the opportunity to extend project work through an in depth, research-led creative enquiry. The first year of the programme is in tandem with the MA programmes and you will undertake six modules developing subject specific-skills and knowledge, external research, entrepreneurial collaboration, and practice-based research. 

    In the second year, you will extend your practice with two large modules: the self-directed Major Project with specialist supervisors, and Professional Practice with portfolio mentors. You will end the programme with a professional portfolio that enhances industry and employment opportunities or (with an emphasis on research) offers a robust gateway into PhD-level study.

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    Assessments

    All assessments are project based with a focus on your individual attainment.
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    Work placement

    You will have the opportunity to develop working linkages with practitioners in complementing fields of expertise that can be extended beyond your studies in professional spheres.


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    Facilities

    Studies are studio based with activities taught in specialist spaces.  You will develop prototypes and work with specialist technology and equipment.  Where specific software or equipment is required for modules, it is provided.  As this programme works at the cutting edge of digital technology, it is advantageous to have a good quality laptop.

Modules

Modules that you will study* as part of this course

Art Direction ( DES11146 )

You will design your own brief with a fictional or real client or a gallery. You will identify the goals and requirements for the shot advertising campaign or motion graphic artwork or simulation. A series of workshops and seminars will be conducted around art direction including location shooting, CGI simulation, compositing and special effects creation.You will be required to make a digital workbook including some of the following, identifying the target audience, time and location logistics, visual samples and testing, images or shot lists, mood boards, style (hair/makeup/wardrobe/set, models or props, release & Intellectual property, lighting and theoretical cost. A final project will be produced either for advertising, or for art gallery exhibition. This project will be presented to the peer group and presented using digital methods to emulate a professional pitch.

Further information

Creative Lighting for People and Places ( DES11138 )

Focusing on how light can shape people’s experience of interior and exterior spaces, this module gives you the opportunity to explore, develop, and critically evaluate creative lighting solutions. You will investigate the perception of light, the interaction of colour and movement, and how lighting can enhance mood, wellbeing, and atmosphere in a space.Through workshops, site visits, and input from industry experts, you will explore working with daylight, artificial light, and light–material interactions, testing your ideas to develop both technical skills and conceptual approaches at scale. You will also develop your own process to communicate your designs, using photography, sketching, drawing, or digital methods as appropriate. You will learn to calculate lighting levels and apply principles that support your creative decisions. Sustainability will be integrated into your approaches, encouraging you to consider responsible, innovative lighting solutions and design choices.Throughout the module, you will receive guidance and feedback on your experiments and design explorations, culminating in a lighting installation for either an interior or exterior public space that demonstrates your skills, creativity, and professional standards.

Further information

Creative Research Portfolio Part 1 ( DES11155 )

This module enables you to prepare the groundwork for an extensive individual research project that tests creative practice and design issues through primary and secondary research. Over the course of this module you will be supported through your management and preparation of a literature review. This module will enhance your ability to critically assess methodological applicability, research credibility, ethics and develop an understanding of research in and through creative practice and guide your management of a research project. The suitability of format and research content will be agreed between you and your tutor early in the module. This module is a standalone module that is related to Creative Research Portfolio Part 2 where you are expected to apply the methods discussed in Part 1.

Further information

Creative Research Portfolio Part 2 ( DES11156 )

This module responds to work proposed in Creative Research Portfolio Part 1. This module enables you to prepare the groundwork for an extensive individual research project that tests creative practice and design issues through primary and secondary research. This module usually involves the delivery and evaluation of the research proposed in Creative Research Portfolio Part 1. This module is assessed through portfolio and is a rigorous demonstration and discussion of the work undertaken throughout the module. You will be guided through the delivery of your portfolio by an allocated supervisor.

Further information

Design for Heritage and Culture ( DES11137 )

This is an interdisciplinary module that will require you to place your own subject specialism within the broad context of design for culture and heritage.Through this module you will develop your understanding of the core aspects of design for Heritage and Culture. User journeys, engagements, interactions and experiences will form the foundation of explorative studies where prototype designs will aim to change visitor relationship to heritage and culture. The module introduces you to a variety of design strategies used by designers to address thematically driven project briefs in a variety of physical contexts.Studio-based design projects form the core of the module. Within the projects you will critically explore current themes in areas of heritage and culture and you will look towards forecasting and designing for future potentialities. In developing design proposals, you are required to undertake thematic, contextual and material research and to illustrate how your design solutions provide for enhanced user experience and interaction in a defined heritage and cultural role.

Further information

Light Art & Projection ( DES11122 )

You will apply principles of light art and projection to architectural and spatial design schemes. This will include the specification of hardware and software for light art installations and interpretation of proposed locations. You will consider human factors along with technical issues (installation, power supply, control schedules). Physical and CAD modelling will be used to prototype and communicate location and layout, and details for installation. Costing and budget constraints are also included.

Further information

Live Projects ( DES11136 )

There are three ways in which you can engage with this module. You should select one approach:1) Edinburgh Napier University has sourced a number of work placements relevant to the MA Design Suite. These placements can be applied for through a competitive process involving the placement provider, and the Student Futures Team.2) You may already be working or volunteering in a role relevant to your degree and you may wish to use your ongoing employment (or volunteering) to complete the assessments for this module.3) You may want to pursue a new employment or volunteering opportunity once you have built up experience on the programme and decided where your interests lie. The programme staff, in conjunction with the Student Futures Team will support you in taking route 3).Through engaging in a work placement, or relevant voluntary work, related to your course you will explore the concepts, debates, policies, initiatives, and funding related to the area in which you will be working. You will also relate your work experiences to the academic content of your course and reflect on the value of your prior learning. You will undertake self-assessment and reflective and critical thinking will be a key part of your submissions.

Further information

Moving Image Design ( DES11140 )

This module enables you to explore, develop, and critically evaluate your creative practice in moving image and motion graphic design. You will work on an applied design brief to produce moving image content that communicates ideas effectively and enhances user experience for a defined audience.You will develop skills in concept generation, script and storyboard development, and animation or motion graphic techniques, applying industry-standard workflows and software to realise your ideas. Research into existing work and audience needs will inform your creative decisions, allowing you to experiment with visual style, pacing, and content strategy.Through guided workshops, tutorials, and independent research, you will plan, develop, and refine a cohesive moving image outcome. You will document your process, present work in progress, and reflect critically on creative choices, production methods, and the effectiveness of your final output.The module supports the development of transferable skills in research, project planning, visual storytelling, and critical reflection, equipping you for professional or freelance practice in moving image and related creative industries. By the end of the module, you will have produced a professional portfolio-ready outcome that demonstrates your ability to research, plan, realise, and communicate ideas in motion.

Further information

Research as Critical Practice ( DES11143 )

This module is designed to develop the knowledge and skills required to undertake an advanced range of research methods appropriate to contemporary creative practice in design and lens media, from ethnography and interviews to phenomenology, collaborative methods and practice-based approaches . You will explore advanced research paradigms for creative practice which include critical, participative and performative-oriented research approaches and methods. You will develop and refine your skills in creative research methods, analysis of creative and practice-based research precedents, and critical and reflective interpretation of your projects. Using a wide range of primary and secondary sources you will learn to critically explore and evaluate design or lens media research practices. The module will cover research methods that will enable you to ask, learn, look and try things during the early exploratory stages of the creative process.

Further information

Sketching in Hardware & Software ( DES11106 )

You will critically engage with sketching and prototyping for electronics and hardware with an introduction to microcontroller-based prototyping platform (e.g. arduino). You will work with electronics components: LED, resistor, potentiometer, switches, LDR, using breadboards, wiring, testing, debugging. Exploring the context and precedents from working practitioners, you will upload simple example programs onto target system.You will also engage with programming/sketching in software with an overview of design concepts: execution, code vs data, variables, programming language, edit-compile-execute-test cycle. You will build graphics programmes using suitable environment (e.g. Scratch or Design By Numbers, then Processing), and respond to syntax errors, run-time errors, debugging.

Further information

* These are indicative only and reflect the course structure in the current academic year. Some changes may occur between now and the time that you study.

Disclaimer

Study modules mentioned above are indicative only. Some changes may occur between now and the time that you study.

Full information is available in our disclaimer.

Entry requirements

Entry requirements

What are the entry requirements for Design for Interactive Art & Experiences

The entry requirement for this course is a Bachelor (Honours) Degree at 2:2 or above. We look for applicants to have a background in any discipline in order to be eligible for the programme.

Can I get admission into Design for Interactive Art & Experiences based on my working experience in this sector?

This course has academic entry requirements which are assessed alongside relevant work experience. Full details of any relevant work experience, including references should be submitted with your application and may be considered for entry where the minimum academic entry requirements are below those required.

Usually, unrelated work experience is not considered sufficient for entry without meeting the minimum academic entry requirements. Please contact us with your specific circumstances by submitting an enquiry form above and we will be happy to discuss your options.

Can I make an appointment with an advisor to discuss further about the admission process?

If you want to get more information on the admission process, please get in touch with the postgraduate admissions team by submitting an enquiry form above.

We may also consider lesser qualifications if you have sufficient professional work experience within the industry.

English language

If your first language isn't English, you'll normally need to undertake an approved English language test and our minimum English language requirements will apply.

This may not apply if you have completed all your school qualifications in English, or your undergraduate degree was taught and examined in English (within two years of starting your postgraduate course). Check our country pages to find out if this applies to you.
We welcome applications from students studying a wide range of international qualifications.
Entry requirements by country

Please note that international students are unable to enrol onto the following courses:
  • BM Midwifery/MM Midwifery
  • MSc Nursing courses
  • All Graduate Apprenticeship courses

See who can apply for more information on Graduate Apprenticeship courses.

We’re committed to admitting students who have the potential to succeed and benefit from our programmes of study. 

Our admissions policies will help you understand our admissions procedures, and how we use the information you provide us in your application to inform the decisions we make.

Undergraduate admissions policies
Postgraduate admissions policies

Fees & funding

The course fees you'll pay and the funding available to you will depend on a number of factors including your nationality, location, personal circumstances and the course you are studying. We also have a number of bursaries and scholarships available to our students.

Tuition fees
Students from 2025/26 2026/27
Scotland, England, Wales, Northern Ireland, and Republic of Ireland £5,680 £5,960
Overseas and EU £13,495 £14,030
You study this course over two academic years, fees listed are per annum.
Tuition fees are subject to an annual review and may increase from one year to the next. For more information on this and other tuition fee matters, please see our Fees and Funding links above.
Please note that the tuition fees liable to be paid by EU nationals commencing their studies from 1 August 2021 will be the Overseas fee rate. The University offers a range of attractive Tuition Fee bursaries to students resident in specific countries. More information on these can be found here.


Careers

What can you do with a MFA Design for Interactive Art & Experiences course? 

The MFA Design for Interactive Art & Experiences programme offers you the chance to develop yourself as a practitioner.  By developing skills in interaction design and responsive environments you will be able to apply your own creative sensibilities to create computer driven interactive work.  While exploring your practice, you will have the opportunity to engage with both traditional craftsmanship and cutting-edge digital fabrication techniques.  Our workshops will give you the opportunity to develop practical skills in making and crafting.  You will also explore programming for digital media, industry standard software, development environments and hardware production. 

With the space and time to develop your understanding of Interactive Art and Experiences, you will be equipped with the skills and mindset to harness technology and shape it according to your vision. Graduates from this programme pathway are popular freelance contributors to large scale projects can pursue careers in:

  • Interaction design 
  • Creative technology design 
  • Exhibition, museum and interpretation design 
  • Immersive experience design 
  • Curator and gallery designer 

An MFA is considered a terminal degree in the U.S.A. and would provide you the opportunity to pursue an academic career there and in other countries. 

Recognized as an advanced master's level degree, the MFA welcomes students with diverse backgrounds, including design, visual arts, computing, and engineering. Our curriculum is designed to push the boundaries of creativity and technology, focusing on the intersection between the physical and the digital. Through hands-on projects, critical discourse, and industry insights, you'll explore how technologically driven creative interventions can both critique modern challenges and enhance user experience, ultimately shaping the future of interactive art and experiences. 

By enrolling into this course, you will join us at the forefront of innovation and creativity, and unleash the full potential of interactive art and experiences in the digital age.

What does an Interactive Art & Experience Designer do? 

In this role, you utilise your creativity to transform spaces into captivating environments that educate, entertain, and inspire.  You'll serve as the visionary architect behind several activities and experiential environments, blending art, technology, and narrative to create memorable experiences that engage diverse audiences.  This type of designer often works in museums, exhibitions, theatre, immersive experience but the understanding of inter=grating the digital and the physical is in demand in most industries. 

You work will see you collaborating with curators, artists, and technical experts to develop thematic concepts.  You will be designing interactive and visually stunning environments that respond to visitors’ presence.  You will have the skills to ensure every detail contributes to a cohesive and impactful visitor experience.  You'll leverage your expertise in spatial design, lighting, and multimedia integration to create environments that are both functional and emotionally resonant. Your passion for design and your ability to blend aesthetics with functionality will set you apart as a master of immersive environments, inspiring wonder and curiosity.