Research Output
Towards an applied gamification model for tracking, managing, & encouraging sustainable travel behaviours.
  In this paper we introduce a gamification model for encouraging sustainable multi-modal urban travel in modern European cities. Our aim is to provide a mechanism that encourages users to reflect on their current travel behaviours and to engage in more environmentally friendly activities that lead to the formation of sus- tainable, long-term travel behaviours. To achieve this our users track their own be- haviours, set goals, manage their progress towards those goals, and respond to chal- lenges. Our approach uses a point accumulation and level achievement metaphor to abstract from the underlying specifics of individual behaviours and goals to allow an extensible and flexible platform for behaviour management. We present our model within the context of the SUPERHUB project and platform.

  • Type:

    Conference Paper (unpublished)

  • Date:

    01 May 2014

  • Publication Status:

    Unpublished

Citation

Wells, S., Kotkanen, H., Schlafli, M., Gabrielli, S., Masthoff, J., Jylha, A., & Forbes, P. (2014, May). Towards an applied gamification model for tracking, managing, & encouraging sustainable travel behaviours. Paper presented at First Urban Sustainable, CollaboratIve, and Adaptive MObility (USCIAMO) Workshop, Nice, France

Authors

Keywords

Urban travel; sustainability; gamification; travel behaviour; SUPERHUB;

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