Integrating real-time fluid simulation with a voxel engine
Citation
Zadick, J., Kenwright, B., & Mitchell, K. (2016). Integrating real-time fluid simulation with a voxel engine. The Computer Games Journal, 5(1-2), 55-64. https://doi.org/10.1007/s40869-016-0020-5
Authors
Keywords
Voxels, fluid, geometry shader, real-time, video games, graphical processing unit, GPU
Monthly Views:
Available Documents
-
pdf
1MB
Open Access: This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.
-
Downloadable citations
HTML
BIB
RTF