Research Output
Simulation and skinning of heterogeneous texture detail deformation
  A method is disclosed for reducing distortions introduced by deformation of a surface with an existing parameterization. In an exemplary embodiment, the method comprises receiving a rest pose mesh comprising a plurality of faces, a rigidity map corresponding to the rest pose mesh, and a deformed pose mesh; using the rigidity map to generate a simulation grid on the rest pose mesh, the simulation grid comprising a plurality of cells; defining a set of constraints on the simulation grid, the constraints being derived at least in part from the rigidity map; running a simulation using the simulation grid and the set of constraints to obtain a warped grid; and texture mapping the deformed pose mesh based on data from the warped grid.

  • Date:

    12 May 2016

  • Publication Status:

    Published

  • Funders:

    The Walt Disney Company Ltd

Citation

Koniaris, C., Mitchell, K., & Cosker, D. (2016). Simulation and skinning of heterogeneous texture detail deformation. US2016133040

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