INSPIRING FUTURES

Interactive multimedia and learning: realising the benefits.

Cairncross, Sandra (2002) Interactive multimedia and learning: realising the benefits. PhD thesis, Edinburgh Napier University.

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    Abstract/Description

    Interactive multimedia has the potential to create high quality learning environments
    that actively engage the learner. For example it can combine explanation with
    illustrative examples, on-line assessment with feedback and provide opportunities to
    practise and experiment. A range of media elements can be used to convey a given
    message and the learner can study at a time, place and pace convenient to them.
    However there is growing evidence that the potential of interactive multimedia is not
    being fulfilled. Early designs were often driven by technology rather than pedagogy,
    with a focus on the physical interface. This thesis argues that if we are to design
    effective interactive learning applications then a learner-centred approach to their
    design and implementation should be taken. Design and development should not
    focus solely on the application: integration into the curriculum must be planned, and
    designed for, carefully. Attention should be given to social, or contextual, factors;
    these strongly affect whether learners actually use applications and learn from them.
    A series of experimental trials and associated studies into learning with interactive multimedia were carried out in order to explore this further. The results indicate that
    whilst there is some evidence that the use of interactive multimedia can aid learning,
    its effect and benefits are not as clear-cut as its proponents suggest. This work
    demonstrates the importance of considering the wider context when designing for
    learning with interactive multimedia and informs the integration of multimedia into
    the curriculum. The result is a curriculum integration framework, which highlights the
    need to locate the application design in the context of use and advocates user
    involvement throughout the design and development process. Curriculum integration
    should be designed for at the outset and evaluated as ongoing activity. Advice is given
    on how to do this This thesis also explores problems associated with conducting research in real-world
    learning contexts. A rich description is provided through a reflective analysis of the
    difficulties encountered with the methodological approach taken here. Alternative
    approaches are reviewed. Guidance is provided, which practitioners wishing to engage
    in educational research can use in selecting which method, or methods, to use.

    Item Type: Thesis (PhD)
    Uncontrolled Keywords: Interactive multimedia; learning environments; learner-centred; design; curriculum integration framework; user-involvement;
    University Divisions/Research Centres: Faculty of Engineering, Computing and Creative Industries > School of Computing
    Dewey Decimal Subjects: 300 Social sciences > 370 Education
    Library of Congress Subjects: L Education > LB Theory and practice of education > LB2300 Higher Education
    Item ID: 4628
    Depositing User: Mrs Lyn Gibson
    Date Deposited: 06 Sep 2011 18:37
    Last Modified: 06 Sep 2011 18:37
    URI: http://researchrepository.napier.ac.uk/id/eprint/4628

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