Flint, Tom and Turner, Phil (2011) The role of appropriation in the design of engaging artefacts. In: Re-Thinking Technology in Museums 2011, 2011 May, University of Limerick, Ireland. (Unpublished)
Available under License Creative Commons Attribution Non-commercial.
Creating engaging artefacts is a key objective for anyone involved in the design and implementation of interactive media. This is particularly true for those artefacts that comprise, complement and enliven modern museums. While recognising that engagement can take a number of different forms, appropriation appears to be the most pertinent here. By appropriation we mean people making an artefact their own, an observation we illustrate with details from an ethnographic study conducted at the Public (http://www.thepublic.com/). We conclude by observing that by empowering people to make artefacts their own is not merely an effective means of creating engaging artefacts but lies at the heart of user-centred design.
|Item Type:||Conference or Workshop Item (Paper)|
|Uncontrolled Keywords:||Interactive media; artefacts; museums; user-centred design;|
|University Divisions/Research Centres:||Edinburgh Napier University, Institute for Informatics and Digital Innovation|
|Dewey Decimal Subjects:||000 Computer science, information & general works > 000 Computer science, knowledge & systems > 004 Data processing & computer science|
|Library of Congress Subjects:||Q Science > QA Mathematics > QA76 Computer software|
|Depositing User:||Computing Research|
|Date Deposited:||31 May 2011 10:47|
|Last Modified:||31 May 2011 10:47|
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