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Presence for everyone - a short guide to presence research.

Benyon, David, Smyth, Michael and Helgason, Ingi, eds. (2009) Presence for everyone - a short guide to presence research. Centre for Interaction Design. ISBN 978-0-9562169-0-8

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Abstract/Description

Every day in countless interactions you and I use media to immerse ourselves in virtual environments of information, gaming, video, and social networking. For these moments we are not fully present in our rooms, offices, and streets. Connected by interfaces our brains simulate a presence in a different environment, one engineered of bits, but made tangible and sensible as clever virtual images, sounds, and touch. With each new advance in presence technologies the strength of the illusions increases slightly. With each step we feel ever more present with virtual others in work and play, our minds joining networked tribes running together in virtual worlds.

Item Type: Book
ISBN: 978-0-9562169-0-8
Uncontrolled Keywords: presence; human-computer interaction; virtual environments;
University Divisions/Research Centres: Faculty of Engineering, Computing and Creative Industries > School of Computing
Dewey Decimal Subjects: 000 Computer science, information & general works > 000 Computer science, knowledge & systems > 006 Special Computer Methods
300 Social sciences > 300 Social sciences, sociology & anthropology > 302 Social interaction
000 Computer science, information & general works > 000 Computer science, knowledge & systems > 004 Data processing & computer science
Library of Congress Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Item ID: 3483
Depositing User: Computing Research
Date Deposited: 21 Jan 2010 16:44
Last Modified: 04 Mar 2010 16:21
URI: http://researchrepository.napier.ac.uk/id/eprint/3483

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