Kettley, Sarah and Smyth, Michael (2003) The case for building familiarity into wearables design. In: Seventh IEEE International Symposium on Wearable Computers (ISWC'03), October 21-October 23 2003, White Plains, New York, USA.
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This paper examines the issues connected with the development of wearable devices in terms of affective design, that is, as pleasurable products. Wearables, particularly in the context of everyday use, have the ability to become good examples of what Steve Mann termed ‘existential computers’. This phenomenological state will only come about, however, if the product/user fit is good for all aspects of the design. Here we examine the design aspect of familiarity and how choice of materials can affect the approachability of the wearable, and the subsequent relationship between it and the wearer. Finally a combined design through making and participative methodology is suggested for taking the work further.
|Item Type:||Conference or Workshop Item (Paper)|
|Additional Information:||Paper submitted for review to Seventh International Symposium for Wearable Computers (ISWC03)|
|Uncontrolled Keywords:||wearables; design; existential computers; familiarity;|
|University Divisions/Research Centres:||Faculty of Engineering, Computing and Creative Industries > School of Computing|
|Dewey Decimal Subjects:||000 Computer science, information & general works > 000 Computer science, knowledge & systems > 004 Data processing & computer science|
|Library of Congress Subjects:||Q Science > QA Mathematics > QA75 Electronic computers. Computer science|
|Depositing User:||Computing Research|
|Date Deposited:||31 May 2010 14:18|
|Last Modified:||31 Jul 2012 11:01|
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