TOUCH: Creating interactional artefacts in a physical world

Smyth, Michael (2000) TOUCH: Creating interactional artefacts in a physical world. Interfaces (43). p. 17. ISSN 1351-119X

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The maxim states that seeing is believing but that it is touch that determines reality. Instinctively we
reach out to touch those objects that attract or perplex. Touch conveys an intimacy both at a physical
and emotional level. In the pursuit of the digital world, the sense of engagement that touch offers has
largely been sacrificed. Instead the GUI has been created, the ubiquitous portal into the digital world,
with its levels of indirection acting as a constant challenge to HCI practitioners and users alike.
Interaction has lost its grounding in physicality

Item Type: Article
Print ISSN: 1351-119X
Uncontrolled Keywords: Touch; intimacy; engagement; digital environment; interaction; physicality;
University Divisions/Research Centres: Faculty of Engineering, Computing and Creative Industries > School of Computing
Dewey Decimal Subjects: 000 Computer science, information & general works > 000 Computer science, knowledge & systems > 005 Computer programming, programs & data > 005.4 Systems programming and programs > 005.43 Systems programs & operating systems > 005.437 User interfaces
Library of Congress Subjects: Q Science > QA Mathematics > QA76 Computer software
Item ID: 3096
Depositing User: Computing Research
Date Deposited: 28 Sep 2010 15:00
Last Modified: 13 Sep 2013 15:30

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