TOUCH: Creating interactional artefacts in a physical world

Smyth, Michael (2000) TOUCH: Creating interactional artefacts in a physical world. Interfaces (43). p. 17. ISSN 1351-119X

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    The maxim states that seeing is believing but that it is touch that determines reality. Instinctively we
    reach out to touch those objects that attract or perplex. Touch conveys an intimacy both at a physical
    and emotional level. In the pursuit of the digital world, the sense of engagement that touch offers has
    largely been sacrificed. Instead the GUI has been created, the ubiquitous portal into the digital world,
    with its levels of indirection acting as a constant challenge to HCI practitioners and users alike.
    Interaction has lost its grounding in physicality

    Item Type: Article
    Print ISSN: 1351-119X
    Uncontrolled Keywords: Touch; intimacy; engagement; digital environment; interaction; physicality;
    University Divisions/Research Centres: Faculty of Engineering, Computing and Creative Industries > School of Computing
    Dewey Decimal Subjects: 000 Computer science, information & general works > 000 Computer science, knowledge & systems > 005 Computer programming, programs & data > 005.4 Systems programming and programs > 005.43 Systems programs & operating systems > 005.437 User interfaces
    Library of Congress Subjects: Q Science > QA Mathematics > QA76 Computer software
    Item ID: 3096
    Depositing User: Computing Research
    Date Deposited: 28 Sep 2010 16:00
    Last Modified: 13 Sep 2013 16:30

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